Cyberpunk 2077 devs required to crunch “to a point”

Following CD Projekt Crimson’s announcement that Cyberpunk 2077 is delayed, the developer has now confirmed workers engaged on the upcoming RPG are required to do some crunch in its improvement.

Shortly after saying the Cyberpunk 2077 release date was pushed again from April to September, CD Projekt held a conference call to debate the information. One query put ahead was on the subject of doable additional dev work wanted to carry the sport to launch: “Is the event crew required to place in crunch hours?”

To this, CD Projekt joint-CEO Adam Kicinski replied: “To a point, sure – to be sincere. We attempt to restrict crunch as a lot as doable, however it’s
the ultimate stage. We attempt to be cheap on this regard, however sure. Sadly.” So, it appears whereas the sport is presently “full and playable”, devs are required to place in some additional hours to get it over the end line, with the corporate saying yesterday: “There’s nonetheless work to be achieved.”

Final yr, CDPR discussed its plans round its “non-obligatory crunch coverage”, saying on the time: “We’ve been speaking clearly to those that in fact there are specific moments the place we have to work more durable – like I feel the E3 demo is a fairly good instance – however we need to be extra humane and deal with folks with respect.”

Cyberpunk 2077 will now arrive September 17, and its multiplayer component will equally launch at a later date, possible after 2021.

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