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Save up your energy for ripping and tearing, because you’ll need it come March. Bethesda just released a new trailer for its port of Doom 64, which will launch on March 20, 2020 as both a standalone purchase and as a pre-order bonus for Doom Eternal.
A few weeks ago, id Software and Bethesda announced that Doom Eternal was being delayed to March, and that the new port of Doom 64 would be delayed to the same date along with it. That’s also when we learned that Doom 64 is coming to all the platforms Doom Eternal is launching on—the PC, PlayStation 4, Xbox One, and Switch—and will come for free with pre-orders of Doom Eternal. This new trailer is the first glimpse we’ve seen of the new Doom 64 port in-action since it was announced.
Doom Eternal’s delay comes with a catch for Doom 64’s release on the Switch. As a free pre-order bonus for Doom Eternal, Switch owners will have to wait longer for Doom 64 since the Switch version of Doom Eternal has been delayed further to an unannounced date. As a standalone purchase, Doom 64 will still be available on the Switch on March 20, 2020, same as all the other versions.
Originally developed by Midway for the Nintendo 64 in 1997, Doom 64 is substantially different from Doom and Doom 2 before it and has never seen an official port until now. We first saw the new Doom 64 port during the last month’s Nintendo Direct presentation, where it was only announced for the Switch. Essentially, though it was first introduced to the world as a homecoming for the only Nintendo-exclusive Doom title, the Switch port of Doom 64 now comes with a bit of a catch for fans who want both it and Doom Eternal.
Bethesda has yet to announce a standalone price for Doom 64, but the console ports of Doom and Doom 2 currently cost $4.99 USD on all platforms.
Doom Eternal’s delay is also pushing back Invasion Mode to a free post-launch update for all platforms. Our hands-on time with Doom Eternal suggests it features a smart evolution of the loop from 2016’s Doom, but it’ll be interesting to see if Eternal takes any lessons from 1997’s N64 installment.
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