Greater than half-way into the primary month of #Dungeon23. We’re already beginning to see some folks burning out on the venture – particularly amongst those that have taken on much more than the unique venture define steered.
1-6 Central Shaft
The centre of this chamber is a shaft round a ten foot vast column of stable stone. The shaft goes down a number of ranges. Stairs lead down from right here to the following stage beneath. A solitary screamer hangs on to the south aspect of this column waiting for intruders. It has seen the toadfolk however has not began to scream but as a result of they haven’t proceeded any additional than the doorway corridor but.
1-7 Cut up Gallery
Alongside the higher portion are ratty previous tapestries of marching armies. A nest of cat-sized big spiders is hidden behind the central tapestry within the souther set of three. The physique of a really lately deceased toadfolk lies on the decrease tier close by.
1-8 Sally Door
The door right here is lengthy lacking and the wall above it collapsed, however then a lot of the fallen rock has been cleared to permit entry right here once more. There’s nonetheless a number of particles right here and getting into quietly will probably be tough, doubly so since each tower 5 & 9 watch over this entry.
1-9 Spherical Tower
d4+1 darklings are right here, at all times alert for exercise from the bandits tower. The ladder leads as much as different darklings dwelling above. They gained’t assault these coming by 8 except they’ve already been in battle with them previously or they appear to be the bandits.
1-10 As much as the Fort
Stairs lead as much as the citadel on the hill above. Southwest nook is barricaded with wrecked furnishings and d6+2 morlocks are guarding this barricade in opposition to the bandits and darklings alike.
A 2′ diameter pearlescent sphere is in the midst of the room which slowly grows and releases a 4′ bubble each d2 turns. The bubble floats off in a random course (roll d12 for course, d6 for variety of toes moved, reroll each cube every flip) and pops on contact with something. If the bubble touches a creature (or a creature touches the sphere) the creature mus save vs paralysis or undergo 2d6 lightning injury and be paralyzed for 1d20 turns.
1-12 Skeletal Workshop
Skeletons of each a morlock from the south and a darkling from the tower are on the ground of this workshop, electrocuted by silent bubbles from 11. The skin of the east door is scratched with a giant X to warn others to not enter. The workbench incorporates plenty of intricate brass items of unknown function, however one is a wand-shaped piece of brass that offers benefit on saves in opposition to lightning and prevents the injury and paralysis from the bubbles for the wielder.
1-13 Looted Storage
Two darklings have simply completed burning off a piece of inexperienced slime right here and are about to open the three (empty) chests on the west wall.
1-14 The Lengthy Corridor
Alcoves line this corridor and a slight breeze strikes down it from north to south. Three stone benches alongside the centre of the corridor are bloodstained and the centre one has previous bandages and a knife on it. A digital demilitarized zone for the inhabitants, most wandering monsters alongside right here will probably be darting from alcove to alcove to attempt to keep away from being seen.
1-15 Eating Corridor
5 12 foot lengthy tables with bench seating. Southernmost desk is charred, as is the ceiling overhead. The south doorways look partially dissolved.
1-16 Morlock Tomb
The rotted stays of a number of morlocks are piled upon the long-dead stays of others. Morlocks depart their lifeless right here as a result of on sunny days they’ll see a bit of sunshine from outdoors through areas 4 & 7 from right here, and they won’t journey into the sunny elements of the delve.
Each picket floor is discoloured with mould and decay. The bottom of the southern closet door is partially dissolved and horrible slurping noises inside point out the presence of a foul jelly or pudding of some form.
Each lead all the way down to the Otyugh pit on stage 2. 18a incorporates a major mass of inexperienced slime over a lot of the ceiling. 18b appears to be like to have a serious plumbing difficulty, however that is truly a gray ooze.