Highwire Games has announced a release date for their first project Golem, after several delays and much anticipation.
Originally announced in 2015 during the PlayStation Experience, Golem is a PlayStation VR game. You’ll play as a young kid named Twine. When they’re left bed ridden by a serious accident, Twine discovers that they have the ability to take control of stone golems, letting them adventure out into the world anyway. They’ll use this golem to explore a dead city, discovering what happened and collecting treasures along the way.
Golem is being developed by Highwire Games, a studio founded by several industry veterans such as former Bungie composer Marty O’Donnell and former Bungie game designer Jaime Griesemer, both of whom worked on Destiny and the Halo franchise, along with Airtight Games co-founder Jared Noftle. It will feature a new original soundtrack by Marty O’Donnell. Creative Director Jaime Griesmer had the following to say about the release:
“It’s so gratifying to see our original vision for Golem come together into a full experience. We’ve really had to push ourselves and the technology, but I think the game is beautiful and I can’t wait for everyone to be able to play it. And we’re pretty old school, so it won’t feel ‘finished’ for us until we see it on store shelves.”
The game will be published by Perp Games, who has assisted with the publishing with several VR games. Managing Director Rob Edwards had the following to say about the release:
“Golem has been a long-time coming but the wait is almost over. It is our honour to be working with such an amazing team of world-class talent. We can’t wait to explore Golem’s secrets.”
Golem will be launched digitally on November 12th exclusively for PlayStation VR, though a retail version will be available on November 8th.
Are you excited for Golem? Ready to take the role of a giant stone monster? Just excited for a new soundtrack by Marty O’Donnell? Let us know in the comments below!