New DOOM Ports Require Online Log-In, Remove Features

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The PC classic FPS DOOM, along with its sequels DOOM 2 and DOOM 3, received a surprise release today. You can now venture to hell on Nintendo Switch, PlayStation 4 and Xbox One as part of the QuakeCon 2019 festivities. The first two games in the trilogy are also releasing on Android and iOS. You can grab both DOOM and DOOM 2 for $5, while DOOM 3 (which includes the BFG Edition enhancements) costs $10. Panic Button, the same team that brought DOOM 2016 to Nintendo Switch, brought all three games to all platforms.

However, the launch is not without major faults. The biggest thus far has been the addition of linking a account, which has caught many fans off guard. Especially since none of the ports have online multiplayer or other network features. In addition to this removal, the XBLA port of DOOM 2 contained a bonus campaign, called No Rest for the Living. This content is missing from the new version and now only available in DOOM 3: BFG Edition. Those who previously purchased the game on Xbox 360 and PlayStation 3 do not get a discount or free downloads for the newer versions.

Logging into the account seems to be only a one-time requirement, barring the occasional check-ins as most sign-ins do. However, upon first use, the games do require internet for these sign-ins. Some fans report that the release work in airplane mode once players sign into once.

The three games are also causing issues due to being different versions than previous console incarnations. Xbox 360 players are noting that DOOM and DOOM 2 is no longer backward compatible on Xbox One. Furthermore, deleting the games from their systems make them disappear for good, which is a step further than most delisted games on the service. The physical version of  DOOM 3 BFG Edition does work as a last resort, allowing players to install all three titles for backward compatibility.

TechRaptor has contacted Bethesda for further information regarding both the backward compatible situation and the accounts. We shall update this article accordingly if they respond.

What are your thoughts on all of this? Is Bethesda asking too much for DOOM here? Leave your comments below.

Robert Grosso

Staff Writer

A game playing, college teaching, erudite-minded scholar who happens to write some articles every so often.
Have worked as a journalist, critic, educator and blogger for over five years now, with articles published (as user editorials) on Game Revolution and Giant Bomb as well as a contributor for the websites Angry Bananas and Blistered Thumbs. Now making TechRaptor my home.

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