Son of Rome’s Microtransactions Are Currently Free For Some Reason

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Something odd seems to be going on over the store page for 2013’s hack and slash Ryse: Son of Rome. As of right now the in-game currency DLC, dubbed “Gold”, appears to be available free of charge. Players can select amounts from 1,000 – 25,000 and receive that gold instantly in-game. As confirmed by our staff, you can currently redeem the offer on Xbox One or Windows 10. The Steam version of Ryse never had microtransactions in the first place, so players there are unable to take advantage.

We were able to snag two packs of 25,000 Gold and purchase boosters with no issue.

As things stand currently it is not clear if this is an intentional deal given out to fans of a 6-year-old Xbox One release title or some sort of error caused by updating the store. Regardless it’s a great deal for anyone who feels like they’re going to be playing some Ryse: Son of Rome anytime in the near future. The in-game currency can fast-track multiplayer progress and purchase in-game item packs similar to loot boxes. Since the currency is now completely free, everyone should be on an even footing when it comes to multiplayer.

The folks over at TrueAchievments discovered the free gold over the weekend, and it’s since spread to deal sites. Achievement hunters believe that the freebie might be due to an error which prevented players from gaining gold properly. If they’re giving the gold away on purpose, that’s would certainly solve the error. Even if it does affect far more than the initially bugged users.

You too can nab a Rare Reaching Shield in Ryse: Son of Rome.

TechRaptor has reached out to Microsoft for clarification on the issue. We will update our coverage if and when we receive a response.

What do you think about the Ryse: Son of Rome – Gold DLC? Do you think this is a mistake or is Microsoft giving out freebies? Let us know in the comments below!



William Worrall


Staff Writer

I’m Will and I’m a UK-based writer who went to film school before realizing writing was more fun than film-making. I’ve written for a number of gaming sites over the past few years of my writing career, including Cliqist, Gaming Respawn, and TechRaptor. I also produce videos for my own channel (Mupple) as well as Cliqists popular YouTube channel. I’ve covered industry events such as EGX and am hoping to break into narrative game writing in the future.


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