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Interview: Larian’s Kieron Kelly on Divinity Original Sin: The Board Game

Last Wednesday I sat down with Kieron Kelly, the product manager of Larian Studios, to talk about their new Kickstarter that just launched adapting their hit video game Divinity: Original Sin II into a sessions-long adventure board game. Stopping over in New York before flying back home to Dublin, Kieron and I met in the back room of the bustling Twenty Sided Store in Brooklyn, NY to chat about the development process, working with another company to make a board game, and the use of Kickstarter in bringing this all to life.…

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The Guilty Gear Strive Interview: Why a Cult Favorite is Starting From Square One

[quads id=10] To the casual observer, Guilty Gear can sometimes seem impenetrable. It certainly requires a greater mastery of the game, in both concepts and raw mechanics, than most other fighting games—a genre that’s already tough to breach. But there’s been a shift in those traditional dynamics. Off the back of smash hits like Arc System Works’ Dragon Ball FighterZ and French Bread’s underdog Under-Night In-Birth, anime-style fighting games have forged a foothold in the general fighting game space. More players than ever before are picking up the sticks, practicing…

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