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For Honor Shovel Knight DLC Revealed for 4th Anniversary

Prime Benefit Spotlight: Free games and in-game content The For Honor Shovel Knight DLC has been revealed as a silly new addition to the medieval battle game in celebration of its fourth anniversary. For Honor is a game that’s all about ironclad warriors beating the ever-loving heck out of one another with a vast array of weapons. The game has been happily chugging along for four years now and the developers have announced plans for Year 5 Content. They’ve also got a surprise in store for players: an opportunity to grab some cool Shovel…

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Humble Launches Bundle That includes Hole Knight and Different Well-liked Video games in Help of Australia Fireplace Aid

Acquired a information tip? Is there one thing you assume we must be reporting on? Electronic mail news@usgamer.net. As rain storms sweep over components of Australia left smouldering attributable to devastating wildfires, one other assortment of online game builders is stepping as much as increase cash for aid efforts. The Humble Retailer has launched an Australia Fireplace Aid Bundle, that includes 29 video games for a minimal donation of $25. Included in the Fire Relief Bundle are in style titles like Hole Knight, Void Bastards, Armello, and Euro Truck Simulator…

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Shovel Knight: King of Cards Review

Shovel Knight has been praised for its ability to recapture fond memories of retro gaming. It’s a nostalgia-induced celebration of early video games like Castlevania, Super Mario Bros., and Mega Man. It looks and feels like something you could boot up on your NES – even using an NES-style controller for the button layout in the game manual. Shovel Knight: King of Cards is the third expansion to the original Shovel Knight: Shovel of Hope story. Like previous add-on campaigns, it turns a boss from Shovel of Hope into a…

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Shovel Knight: King of Cards Review: This Crown Belongs to Another

[quads id=10] About this game DeveloperYacht Club Games PublisherYacht Club Games Version reviewedPC Also available onSwitch, Wii U, 3DS, PS3, PS4, PS Vita, Xbox One Price$9.99 Review copy fromYacht Club Games In a classic Simpsons episode. Marge finds a brilliant pink Chanel suit on discount that earns her access to a country club. After being cruelly teased for wearing the skirt suit too many times, she laboriously alters it, but no one is fooled—it’s still the same outfit. As Shovel Knight games go, King of Cards isn’t so different from…

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Shovel Knight Showdown Review: A Sneaky Contender for 2019’s Best Party Game

[quads id=10] About this game DeveloperYacht Club Games PublisherYacht Club Games Version reviewedNintendo Switch Also available onPC, Wii U, PS3, PS4, Xbox One, Nintendo Switch Price$9.99 Review copy fromYacht Club Games In the five years since its original release, Shovel Knight has proven to be a durable concept. It’s seen multiple DLC releases, tie-ins with games like Super Smash Bros., and even a gender swap add-on. But Shovel Knight Showdown, an arena fighting game that supports up to four players, might be the most ambitious of them all. Originally conceived…

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The Making of Shovel Knight: Specter of Torment, Part 5: Fin

[quads id=10] Editor’s Note: This is a guest post from Yacht Club Games. We’re running it here as it provides a unique glimpse into how games are made. You can read Part 4 here. We’ve gone over our level design process from macro to micro—but what’s the final process to make a level feel polished and frictionless? Well, it’s not just one thing, sometimes it feels like a thousand tiny things constantly buzzing around in our brains! But polishing levels isn’t done by “feel”, it’s done by establishing and adhering…

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The Making of Shovel Knight: Specter of Torment, Part 4: The Subtle Art of Backgrounds

[quads id=10] Editor’s Note: This is a guest post from Yacht Club Games. We’re running it here as it provides a unique glimpse into how games are made. You can find Part 3 here. Finalizing a level requires that it be considered in every way. To make sure that we didn’t forget anything, we’ll take “passes” at the whole level, and then the whole game, with a specific element in mind. Pickups like Health, Gems, Darkness, and Red Skulls all got thorough passes to make sure they were balanced, but…

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The Making of Shovel Knight: Specter of Torment, Part 3: Our Favorite Secrets and More

[quads id=10] Editor’s Note: This is a guest post from Yacht Club Games. We’re running it here as it provides a unique glimpse into how games are made. You can find Part 2 here. Once a level’s rooms are all in place, the game really starts coming together. Perhaps the level is playable from start to finish, and maybe it’s fun too! But we’re not done yet. It’s at this point that the team really starts scrutinizing the level as an organic unit, then revisiting everything one sequence at a…

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The Making of Shovel Knight: Specter of Torment, Part 2: Froggy Foreshadowing

[quads id=10] Editor’s Note: This is a guest post from Yacht Club Games. We’re running it here as it provides a unique glimpse into how games are made. You can find Part 1 here. In our last chapter, we developed a strategy and scope for creating levels in Specter of Torment. We also assigned objects and mechanics to each level. So, now that we’ve got a foundation of rules and ideas to build on and a rough plan for all the levels, it’s time to actually design the specific rooms…

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The Making of Shovel Knight: Specter of Torment, Part 1: The Plan

[quads id=10] Editor’s Note: This is a guest post from Yacht Club Games. We’re running it here as it provides a unique glimpse into how games are made. Enjoy! Welcome, knowledge seekers! Over the course of Shovel Knight’s development, Yacht Club Games has received many requests to document and describe our level design process. However, it’s been challenging enough to develop games, much less write about them in an understandable and interesting way. But now that we’ve just finished up with Shovel Knight: Treasure Trove, we’ve had some time to…

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