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A New Documentary Series is Exploring Valve’s Original Pitch for Portal 2

[quads id=10] Got a news tip? Is there something you think we should be reporting on? Email news@usgamer.net. Valve’s games have had their development history rigorously picked apart by fans, but one scrapped prototype has invited speculation for years on end. After Portal 2’s release, Valve developers teased a puzzle mechanic named F-Stop that almost became the basis of a fully fledged prequel to Portal. This year, with Valve’s permission, a team of two indie developers are finally setting out to reveal how the F-Stop mechanic worked in a new…

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Realizing a Cut Game Pitch in MediEvil Comic

As 2019 wraps up, MediEvil is enjoying new attention. Like other ‘90s PlayStation game franchises, it’s had a remake of the first game in the series. With new graphics and other upgrades, it revisits the tale of Dan (or Sir Daniel Fortesque), a skeletal knight on a path of redemption after living as a cowardly and selfish mortal. A comic book tie-in that serves double duty as both a prequel and a sequel—thanks to time travel—was also published this month. But this comic, created by the game’s original creators Chris…

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Ubisoft Asks Devs to Pitch Games’ Uniqueness After Poor Ghost Recon Breakpoint Reception

Ubisoft have begun to ask their developers to pitch why their games are unique, after the poor reception of Tom Clancy’s Ghost Recon Breakpoint. For those unfamiliar, Tom Clancy’s Ghost Recon Breakpoint received a poor reception across Windows PC, PlayStation 4, and Xbox One. While metacritic scores were around 50 to 60 (out of 100), user scores were around 2 to 3 (out of 10). Critics and players criticized the game for being underwhelming overall, with poor characters, dialogue, and micro-transactions that bordered on pay-to-win or removing grinding. When Ubisoft revealed…

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