Cocos’s In-built Toon Shader isn’t working in Snapdragon Gadgets(Internet Cell Construct) correctly and every thing appears to be like washed out. Has anybody ever got here throughout this difficulty and has a attainable repair round it ?
Particulars :
In-built toon shader.
Textures :
Right here is the way it appears to be like in snapdragon units :
Are you able to present me with extra info?
Akin to offering a easy instance and a model of the Creator editor.
Cocos Creator Model : 3.6.2
WebGL Construct.
We’re utilizing built-in toon shader.
Textures are added in Go 1 of the toon shader.
Working fantastic on mediatek/some ios units.
The problems is reported in all snapdragon units.
Regular Look : (ignore the UI)
Look on a snapdragon machine :
OK,I’ll do a easy take a look at undertaking to breed the issue you talked about
Thanks in your suggestions, this difficulty might be reproduced.
You’ll be able to change the built-in cartoon impact to a floor/cartoon impact
Thanks so much.
Superior and fast suggestions from cocos devs – as at all times.
This labored for me.
Hello muxiandong,
Whereas the floor/toon shader resolved the difficulty on snapdragon units.
However a brand new difficulty was reported on mediatek units utilizing the floor/toon shader.
surfaces/toon shader on mediatek units :
Check Venture file : ChetanSharmaTextureTest.7z – Google Drive
Sorry for the late reply, it is a bug, I’ve created a brand new difficulty Toon materials exhibits exceptions on Snapdragon units and MediaTek units · Challenge #14063 · cocos/cocos-engine · GitHub and despatched it again to my colleagues within the engine workforce and we’ll repair it as quickly as attainable.