Yakuza: Like a Dragon Provides Dungeons to its RPG Techniques

We knew Yakuza: Like a Dragon might be taking an RPG flip when it releases later in 2020. What we now know is that it is leaning even additional into the RPG style with dungeons.

Sega Japan launched new data (translated by Gematsu) that particulars the dungeons in full. Protagonist Ichiban Kasuga and co. will use passageways to journey to enemy headquarters, and it is these passageways that type the dungeons of Yakuza: Like a Dragon.

Whereas traversing the dungeons, you will encounter randomized enemies, which you need to use to spice up the extent of your get together earlier than you arrive on the enemy HQ. After defeating the enemy group, you possibly can then return and repeat the dungeon as many occasions as you please, primarily for XP good points.

Enemies related to the enemy HQ will seem within the dungeon beforehand. Moreover, dungeons might be laced with traps and surprises that Ichiban and co. might want to keep away from or work their method round, all earlier than coming head to head with the dungeon boss for one ultimate showdown to finish all the mission.

In 2019, Yakuza developer Ryu Ga Gotoku introduced that Yakuza: Like a Dragon would swap to turn-based fight for the primary time within the sequence. The Yakuza sequence has all the time maintained a fast-paced motion fight system, so the swap to the turn-based system, finishing with an RPG get together and levelling, got here as a good shock.

Yakuza: Like a Dragon releases January 16 in Japan for the PS4. It will be coming to the west later at an unknown level in 2020.



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